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M. A. Tanenbaum

Writer. Game developer. Word-fancier. Recovering tech worker.

The End again: when character precedes plot

Mincing no words: character is always crucial. In this post, however, I’m going to focus on how to use an established character to construct your plot.

In a previous post, I wrote about starting your story at The End. The idea, as I explained in that post, is to figure out where your story is going before you start traveling.

Back view of a woman holding a candelabrum, an image of a known character facing an uncertain future.
Sometimes you’re faced with a known character who herself faces an unknown future.
Photo by cottonbro studio on Pexels.com

In building my argument, I deeply integrated a quote from Chris McQuarrie, who, among other things, wrote The Usual Suspects. When asked how he came up with ideas for his stories, McQuarrie answered:

I create a difficult movie problem. And then I imagine a character who is the least likely to solve it.

The quote contains a lot of useful wisdom and I dig deeply into it in the aforementioned post.

But a fun idea struck me yesterday as I began to contemplate a new novel…the second in a series. Why the emphasis on second? Well, there are times when we start our stories from a blank page. In those cases, the thought process described in my prior article makes perfect sense (at least to me!).

But there are times when the character necessarily precedes the plot.

Examples where character comes first

One example of this is my current situation: I’ve (almost) written a first novel and I’m contemplating the second. At least a few of the characters in the first story, including my protagonist, necessarily carry over into the second.

Similarly, in a biographical piece, you almost certainly begin with some character that fascinates you. That character’s life provides the tapestry onto which you can imprint your story, but which events – in public and in private – will serve the interests of your story?

Or perhaps you simply have in your head a really cool character. You haven’t yet figured out her journey; you just know that she’s your protagonist and you’re searching for the right vehicle to tell her story.

Character and plot: two sides of a coin

There’s an old debate: does plot determine character, or does character determine plot?

In my personal view the question itself is hogwash. You might as well rate the importance of air or water for your survival, since you’d die if either were taken away.

A story is the combination of plot and character. Hand Jay Gatsby, Elizabeth Bennet, Jack Aubrey, or Ellen Ripley the wrong plot and you’ll have a terrible story. Plot and character constitute intertwined, essential ingredients, as necessary to fueling a story as spark and oxygen are to fueling a fire.

Plot + character equals…algebra?

“Calculating the total area of the poem yields the measure of its greatness.”

Don’t worry…I’m not about to pull a Dead Poet’s Society “greatness graph” on you.

Still, I want to briefly have some fun with math. Remember algebraic formulas like this?

x = 2y

For anyone who’s forgotten…or (like me) was never all that good at math to begin with…this simply means that x will always be twice the value of y. It also means that y will always be equal to half the value of x.

  • If x equals 40, then y must equal 20.
  • If y equals 20, x must equal 40.

Got it?

Applying a bit of math to our story

Consider story along this same line. Going back to McQuarrie’s quote:

I create a difficult movie problem. And then I imagine a character who is the least likely to solve it.

In our first run through – the previous blog post – we looked for The End and then identified a hero suitable to that challenge.

We can invert this idea.

If I happen to know my protagonist first, then I can apply the same principle – the yin and yang of plot and character – to constructing an ending, and thereby implying the essential plot of my story. If a character must fit perfectly within her plot, then a plot must fit perfectly around a character.

Yin yang symbol on brown beach sand; character and plot are the yin and yang of story
Character…meet plot.
Photo by Jben Beach Art on Pexels.com

Harry Potter, character/plot

Plot precedes character: on the one hand, if my plot is about defeating the greatest dark wizard in history, my unlikely protagonist needs to be someone unassuming, unskilled, uncertain of their ability, and yet destined to confront that wizard.

Character precedes plot: turning that upside down, if my hero is an abused kid, the orphaned child of a witch and wizard, a boy who’s grown up being told that he’ll never amount to anything, it makes sense that his plot must challenge those assumptions while thrusting him into the heart of a conflict within the wizarding world.

So we can arrive at the story of Harry Potter and the Sorcerer’s/Philosopher’s Stone either way.

Henry V, character/plot

Shakespeare’s Henry V could have told the full arc of the king’s life. In fact, the Bard had already written quite a bit about young Henry as Hal in other plays. And of course he was largely pulling from historical sources such as Holinshed’s Chronicles.

Having the character already well established, both within his personal canon and in the minds of his audience, Shakespeare chose to focus on a specific campaign, the one leading to Henry’s famous victory at Agincourt.

“We few. We happy few. We band of brothers.”

Great art has a quality of inevitability, as if it always had to be what it turned out to be.

So it’s easy – after the fact – to assume that the play must focus on Agincourt. But that’s probably not how Shakespeare approached it.

Note that, historically, Henry died young. And his death was a tragedy for England.

Fortune made his sword,
 By which the world’s best garden he achieved
 And of it left his son imperial lord.
 Henry the Sixth, in infant bands crowned King
Of France and England, did this king succeed,
 Whose state so many had the managing
 That they lost France and made his England bleed

Henry V, epilogue

Shakespeare didn’t have to focus the drama on Agincourt. He chose to. Having a character already designed as unpromising, reckless, possibly even unworthy, he chose to drive a multi-play arc that ultimately led to that character’s crowning achievement. Shakespeare edited Henry’s life in service to the story.

The End

Hopefully, it’s clear that my application of mathematics to this problem is somewhat tongue-in-cheek. To be clear, story ain’t math, and you can’t simply subtract yin from yang to discover plot from character or vice-versa.

This does not, however, diminish the core point: plot and character are twinned, so knowing one points you toward the other. Plot can help you find character, and character can help you find plot.

I’ll be using this technique to fashion the plot of my next novel. Since I’ve established the character of my protagonist, I need to work the other direction to find a plot which contains the appropriate challenge and a satisfying ending. Knowing my character won’t tell me precisely what my ending needs to be, but it’ll be a huge hint driving me in the right direction.


I love writing about writing because it helps me not merely tell my story, but to reason about why I make the choices I make.

How about you? Do you have techniques you use to improve your storytelling? Tell me about it in the comments, and please consider subscribing to my newsletter.

3 responses to “The End again: when character precedes plot”

  1. Erik Avatar
    Erik

    I’m wondering about endings. I wrote a script for a graphic novel quite a while ago and remember a feedback I got was that the ending was “so what?” or anticlimactic.

    Before doing any writing for this I first started with basically writing down some themes I wanted to explore and a setting that would allow me to explore those themes.

    From there I somewhat needed to fill out a large crew of characters to be able to have them come into conflict.

    I then made an outline of the story. It was much rougher than what you propose earlier.

    I then wrote the whole thing from beginning to end in order. I tried to keep to the outline but the characters flowed into some decisions better as I wrote, some of the outline I realized didn’t quite make sense, anyway, I made some choices of where to go in the story to force myself to continue writing.

    At the end I finished it and personally thought it had some good moments. Maybe I had only really brushed some of the themes I initially wanted to explore but I had to limit the length to fit something that could work for the size of a graphic novel.

    Anyway, back to the ending question, I guess one of the things I struggled with is that there is a bit of a fight as I write: one part of me just wants to tell a yarn with some interesting thoughts and cool moments while another part of me thinks that I’m wasting time since my story doesn’t have anything concrete to say. Should you not write unless you have something to say ? When writing fiction what is an ending with out a lesson or an insight or a victory of good/moral over evil?

    I guess maybe I failed to find an “impossible” problem and my hero was adequate?

    Anyway, is a story worth writing if you don’t come up with an amazing M. Night Shyamalan twist or a great solution to an impossible problem ?

    1. M A Tanenbaum Avatar

      These are such great questions, which I’ll boil down to the following:

      “How do I know if my ending is ‘big’ enough?”
      “Must a story always have ‘something to say’?”

      Let’s take the second question first. “Must a story always have ‘something to say’?” The answer to that is simple: not really. While the artist in me wants to say that you should always have a deep message, the plain fact is that there are loads of books, graphic novels, and movies that are perfectly fun escapist entertainment without much going on under the surface. I’m currently watching, and really enjoying, the TV show Fargo. It’s terrific, edge-of-your-seat entertainment. But for all its many storytelling virtues, it’s actually quite fluffy. Does the show, each season, or each episode have a theme? Er…bad guys are bad…and good guys can become bad? (There may be some kind of meta-message about the importance of family, but that feels so deeply buried as to be almost a mirage.) But they’ve stylized it so well, created so many rich, quirky characters and fun dialogue, paced it brilliantly, etc, that you barely notice that (at least for the two seasons I’ve watched) there’s not much to take away. There’s literally nothing to think about or reflect upon after the fact. It’s like an enjoyable roller-coaster ride. (It’s also possible that there’s something deep here, and I’ve simply missed it.)

      So you can definitely write a compelling story without “something to say”. But should you?

      This is all about theme: the deeper, core message of a story, and one of the trickiest aspects of storytelling. When a story doesn’t know what it wants to say, it usually ends up dull, and anything you DO want to say fails to convince.

      Personally, I want to be saying something. I think of storytelling as being a little like a more enjoyable version of writing an essay, like the ones they made us compose in high school: introduction, topic sentence, supporting evidence, conclusion. Remember those? In those papers, the idea was for every sentence to push your topic sentence. In a story, I want everything to be somehow enriching my theme. At the same time, I don’t want to push it too obviously. Stories written too “on the nose” end up preachy and just as unconvincing as stories that don’t know what they want to say.

      My key advice here is to know what YOU want to say. If you want to write escapist entertainment, embrace that and crank everything it up to 11 to make the best (and this probably means biggest) escapist tale you can. Weaving in something deeper is usually good storytelling technique…it adds richness even if you’re not saying anything “profound”…but I’d argue that it’s not essential. (But contrast what I just said about Fargo with the movie Terminator 2…which is both escapist entertainment and has something deeper to say about the human condition. T2 will be remembered, I suspect, long after Fargo is just a footnote.) If you want something that causes the reader to think afterwards, to reflect on what they’ve just put down, then having something to say – a theme – is essential.

      Returning to the first question…
      “How do I know if my ending is ‘big’ enough?”

      That’s a much harder question, and fodder I think for an entire blog post. What I’ll say here in the comment is simply this: the point of the heavily plotter-oriented process that I espouse in this blog is precisely to help you avoid this type of problem. By taking the time early on to determine whether your entire plot is solid, by writing a prototype and asking for feedback on an outline, you give yourself a chance to course-correct BEFORE spending a huge amount of time writing an entire draft. If you show a synopsis to friends and they say “meh” to the ending, you can return to the drawing board. Better in my view to nail the story before you waste your energy on how to pull off what was always going to be a “meh” ending.

      1. Erik Avatar
        Erik

        Thanks 🙂

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